Sunday, July 30, 2006

Tile-Engine Rebirth

It's highly enjoyable remaking old classics of your childhood. but it sure is time-consuming. I'm embaressed to say how long it took to make some of the backgrounds alone. Today I got quite a lot done though.Check out the Nexus link for some new updates.You can press Q to punch, and if you're in the elevator room, you can see the doors open too when you press it. I haven't...

Friday, July 28, 2006

Bollucks. The worst thing that can happen to any programmer happened to me. I know, you're thinking "Your doctor told you you've got 6 months to live". Nope. Worse.My laptop died. I know, shocking news. What makes it even worse is that it was smack-bang after I had just finished coding a sweet little tiling engine that worked exactly in the way I described in the below post. Oh man, it was so perfect. There I was, rubbing my hands in glee and self-congratulation, and was 5 seconds from saving when I knocked a bottle of wine over the soddin'...

Monday, July 10, 2006

Nexus [2]

Didn't have time to fiddle around much with Nexus today. In the morning I noticed that I had forgotten to remove movies that were no longer visible to the player once another background movie swiped over it, so I fixed that. Then later on in the early morning I made a few more screens for the cave level. Trying to make sodium lamps in the walls was a bit of a bugger in Photoshop, but after dabbling with a million filters I finally got a result I was satisfied with.You can check out the additions now - I've updated the link bel...

Sunday, July 9, 2006

Nexus [1]

Working on Nexus kept me off the porn all day, much to my wifes delight. (not that she ever catches me anyway, *chuckle*)TILE-ENGINEOriginally, I had decided I was going to use small 50x60 tiles for everything, but today I was going over it in my head and I thought "Well, hang on EvilKris, that could be a waste of time - since the screen isn't that big in dimensions anyway....

Saturday, July 8, 2006

Nexus

Here now's a new prototype I've been working on. Based on the old C64 game 'NEXUS' (C64 - Oh those were the days...). So far you can roll, jump and run, and punch with Q.The character was made in Poser. Some of you out real, real old time gamers might recognise that the animation seems a little familiar. That's because it was modelled frame-for-frame on Impossible Mission, yet another C64 classic. You've got to love those golden oldies. I've been trying to figure out a way to make the main character less fuzzy when he's animated (looks perfect...

Friday, July 7, 2006

Welcome..Stay a while...Staaaay forever!

Greetings,EvilKris here. English teacher by day, game coder by night. This is my game-programming journal and portfolio of existing projects. So far I have yet to fully complete any of my games but a number of prototypes can be found here for those of you who would like to take a peek.Mostly I go for action/arcade games so anyone who fancies a 3d isometric rpg engine won't...