Monday, November 26, 2007

New trivia game about finished...

Ok, EvilKris game usually = hardcore blood'n'guts violence but in this one case I took a step out of my usual psychology and have gone and done us all a juicy little trivia game. Little background- when the wife unchains me for a night, I often consume my wages playing darts in these amazing Japanese electronic darts-bars (which I KNOW will swoop over Europe one day) and afterwards...

Wednesday, October 24, 2007

Well the good news is, me and this fellow Pele/Robin Mitchell chap have decided to embark upon creating a little Metal Slug clone. Not a hell of a lot of originality going on there and if he wasn't such a fabulous artist I'd probably not be so keen. I wouldn't say I'm not a big, big Metal Slug fan, but the businessman inside me was like "The art will sell the game by itself!!" so what the hell...? It's not like I'll be running back to The Damned any day soon after losing months of work on it. Coding new stuff - even if you're not into it- is fun...

Friday, September 28, 2007

Today was a bad day...

Ah Jesus F**cking Christ a virus wiped out my entire hard-drive this afternoon and before you could even say "System Recovery Software" the wife had gone ahead and wiped/reinstalled the lot by the time I'd gotten home from work.Can't blame her, it was my own fault for downloading files from the wrong sorts of sites and BAM! couldn't even get into Safe Mode to stick my Flash files on a CD.It wouldn't usually bother me much but I'd been working on The Damned again and had practically finished the entire game. I was literally days away from uploading...

Thursday, August 23, 2007

Nexus/Sirius Continued...Been working on the Nexus demo a lot recently.Check out the updates. Elevator now works. Choose a floor (1-5 are explorable) and tap D to operate the thing. You can now enter rooms and use the UP array to search through the junk in them for objects.When you leave rooms the doors tint to red to let you know you've been in them. At a later stage that'll...

Monday, August 6, 2007

..little Nexus update...

I haven't quit the Streets of Rage engine, nope in fact it may have found a home.I was approached by a talented artist about 2 weeks ago enquiring about a possible collaboration and it looks as though we may be working on a game together! It's too early to say much about the project but suffice to say we've both agreed that it will be a medieval Hack'n'Slash a little like Golden Axe but with a lot more gore. There's a lot of ideas and concept art flying around at the moment but little else, so I'll leave the rest of the details for later.Regarding...

Tuesday, July 24, 2007

STREEEEEETS OF RAAAAAGGGGE!!! (umm..and spike-out)

SO, here's the story. I was fiddling around with the Streets of Rage tutorial and thought "Hmmm this engine is coming along rather well" and decided to scrap the tute and embark on actually creating a proper game. So here's what I've done so far;-USE THE ARROW KEYS FOR MOVEMENT- DOUBLE TAP ANY DIRECTION TO RUNW = BEAT BUTTON Q = JUMP D = POWERBEAT BUTTON CAN BE USED FOR COMBOS+GRAPPLE ATTACKS/THROWSPOWER BUTTON CAN BE RELEASED AT SET LEVELS TO PERFORM A SPECIAL MATCHING THAT LEVEL (AKA.SPIKE-OUT) ENJOY!Yes it's only a basic demo,...

Friday, June 29, 2007

Into the Abyss with AS3..

Yes, it's official, AS3 is awesome. After 2 weeks of consistent AS3 tinkering, I'm wondering how I ever made games without it. Programming in AS3 is definitely tricky. There's no easy way to remove MovieClips anymore, and even passing parameters to functions can be a pain-in-the butt with all the new compiler errors that pop up should you misplace your variable definitions, but by and by it stands head and shoulders over AS2 in many departments.Something I've been cheerful about is that- contrary to my initial belief- AS3 doesn't necesserily...

Thursday, June 14, 2007

More Japan Game Scene pics....

TYPING OF THE DEADYup, sounds like I'm making it up, but it actually exists. It's a game that's identical to the 2nd House of the Dead shooter, except you don't shoot, you err.....type. As zombies rush towards you a little box appears above their heads with the words you need to type in to kill them. Most of the words belong to the same content family. Like, 3 zombies might...

Wednesday, June 6, 2007

Game Scene Japan

(New Streets Of Rage Style Scrolling Beat-em-Up Tutorial on the sidebar!!)As I had a bit of spare time this past week, I thought it might be fun to take a few pics of the country I live in from a heavy gamers viewpoint. I'm always seeing cool new machines that I'm sure never make it outside of Japan, and so you know, I thought I'd introduce what some guys outside of Japan...

Monday, June 4, 2007

Extremely short post..

Just a very quick drop-in to let you dudes know that I'm currently working on a Streets Of Rage -style fighting game tutorial. I've actually got the combo system up and running, flying kicks, and enemy damage systems are a go go. The tutorial is about half done, so watch this space!Sorry but that's all your getting tod...

Tuesday, May 29, 2007

Hey I'm back!

Yes, it's true. The dude hath returned.Yeah it's been awhile but I figured I'd pop my head in. Why the absence? Frankly, no particular reason other than laziness. Well, to write I mean, not in relation to coding games. In fact, if you take a peek over to the right hand side you'll see that not only have I shaken up the sidebar design a little but there is also two new demos for your perusal.They're both taken from a new series of gamesThe poor reception of Bounty Hunter around the net kind of took the wind of my sails and soiled my desire to continue...

Sunday, March 11, 2007

Not much happening on the code front...

PART 7 of the BEAT-EM UP TUTORIAL IS OUT..Check it out on the template. It's likely that there's a few mistakes so let me know if you catch any.Right well, haven't been up to much this past week. Hardly any coding in fact. Added a few new graphics to BountyHunter (link updated), though I'm only mildly satisfied with the way they've turned out. The main ship looks a little...

Wednesday, March 7, 2007

fd

Hi,Thought I'd drop in with a few words. I've been a bit busy of late. Not just with the coding or work but with playing GTA San Andreas. This might make you laugh, but over in Japan it's justcome out now so I finally had a chance to sink my teeth into it. It's an awesome game, I mean, screwed-up moral issues aside, there's nothing that can top it. Game of the decade. However...

Saturday, February 3, 2007

Hola amigos.

How's it cookin'?SO, what's new, not so much, mostly I've been working on The Damned first level again, the next chapter in the beat-em-up tutorial 'Weapons' (99% done) and I also rustled up a little Streets of Rage-style fighting game prototype the other night too. Making moves link to other moves when attacking was easier than I thought, and didn't require any complicated...

Monday, January 29, 2007

Ahh bollucks to it..

I'll post what's done of The Damned online. It's all work-in-progress so don't come crying to me about this and that not working, these graphics are crappy, etc. There will be constant updates so keep checking in. Working link is on the rig...

Tuesday, January 23, 2007

Okay, a quick post.Check this outNew demo I've been working on. The physics behind it are all sound, converted from some online projectile motion mathematics I found to code. However I haven't quite equated how to get the arrow to rotate properly yet.My inspiration for this little diversion came from the game Bowman Prelude which is by far my favourite Flash game on the net - the only Flash game I could play for hours and hours instead of five minutes. In the game you have to defend your castle by firing a variety of arrows at an attacking army...

Wednesday, January 17, 2007

Got some hosting babeeee...

Temporary hosting that is. One kind bloke I know from my other website "Young Dudes Guide to Japan" offered to help me out since I'm having such a bugger of a time getting a visa card over here in Japan.I want to show you dudes the game- it's just that it's too close to completion now. However, you can check out my first ever YouTube post, a render test for Usagi Yojimbo, the main character from Samurai Warrior.Nothing flash (pun intended), but it's only the bare bones so far. I haven't even decided if I'll remake the game (Samurai Warrior) for...

Thursday, January 11, 2007

Just dropping in...

Well well, back again, if only for a quickie.The Damned is very close to Beta stage now. Not only are all 3 levels complete, with new death-scenes and a few extra tweaks, but they've also been tied up to the main menu swf, which now loads them as external files. The menu swf file keeps track of the amount of continues you have left and everything. However, I really, really, wish I had done this fromt the start because it's been an absolute struggle to get the swf levels working smoothly now that they're external. I had simply shitloads of problems,...