So about the latest demo.It was written in AS3. Particles were done using Flint Particle System by Richard Lord. For anybody who's never heard of it, I'd suggest you check it out- it's one of the most advanced particle system libraries out there, and it's free. Literally anything you'd ever want to do with particles is possible with Flint and Richard is always lurking around the forums willing to solve problems. The ingame explosions on bullet impact are Flint particle Blasts that are given an initial velocity by the bullet. Henceforth when you...