Monday, February 6, 2012

Skyrim

Thought I'd have a wee break from the coding to write a short piece pertaining to my favourite current flavour of the month Skyrim. Yes, I honestly thought Dark Souls alone would tide me over for a long, long time, but I bought Skyrim on a lark not really thinking I'd get into it and what eventuated was Dark Souls gathering dust in the corner for the following 3 weeks.Let's start with the shitty stuff so I can go out with the good.Skyrim has bugs. The PS3 has a massive, game-breaking (and heart-breaking) lag bug. Your first 60-100 hours will go...

Friday, January 20, 2012

Nathan Langdon (Complete)

Phew! Well I have basically blown the first month of Insanity 3 development on escalating my Zbrush/3ds max mastery. Definitely approaching an intermediate level of skill with both programs now. I'll add more to this post later on when I have a minute to type, watch this spa...

Thursday, January 5, 2012

Early design concepts for The Insanity 3

Happy New Year!Just a little post about horror game concepts and my ideas towards the game. -Fear of the unknown is the really the key to any good horror movie/game. Murky darkness in a claustrophobic environment;moody ambiance, and the occasional glimpse of something quite terrifying sparkling in the shadows. The trouble with the Point'n'Click genre is that it doesn't lend...