Wednesday, December 10, 2008

Arrghh...

Yeah Arrghh***Just about had it with this damn blog.Seems like everytime I try to reconstruct this thing something goes haywire and the result is I lose all my links, files dissapear, posts morph into zany fonts, so and and so on with the result being I end up with a head-ache. Ah bollocks to it, my old man would say. I will get round to getting the old demos back up there sooner or later but please bear with me, there are hot young Japanese girls that take up my precious time being taught English most of my daily life, and a few hours a night...

Wednesday, December 3, 2008

Update-Updates

Some minor changes made to the Bounty Hunter demo.Doesn't look like much on the surface but there's been quite a lot thrown in there behind the scenes.CHECK IT OUT HEREDON'T SHOOT THE LEADER though! There's no code to take care of what happens code-wise for the other NPC's after the main NPC clip has been removed. You might crash your browser due to null references.Enemies can now be spawned as a clan/team. The properties of all the sprites are stored in objects and can all be referenced to each-other like a linked-list. When a new clan is generated...

Wednesday, November 26, 2008

So about the latest demo.It was written in AS3. Particles were done using Flint Particle System by Richard Lord. For anybody who's never heard of it, I'd suggest you check it out- it's one of the most advanced particle system libraries out there, and it's free. Literally anything you'd ever want to do with particles is possible with Flint and Richard is always lurking around the forums willing to solve problems. The ingame explosions on bullet impact are Flint particle Blasts that are given an initial velocity by the bullet. Henceforth when you...

Tuesday, November 25, 2008

New Bounty Hunter 2 demo

Check the side-panel it's on there. Will write more about it tomorrow, shattered right now!As usual, few bugs. At this point in time all you can do is shoot, steal weakened craft and eject your astronaut. I'll update the game and post it regular...

Wednesday, September 10, 2008

Where'd you go, Dude?

Indeed I do seem to have dropped off the face of the planet.Truth is I've just lost interest in coding games for a while. It's great fun to develop games but it's hard work, especially when you're not just working in Flash but other apps such as Photoshop and 3DS Max, which each have their own steep learning curves.So, for the time being, I've gone back to my other hobby, writing. You know, novels, short-stories, scripts for movies etc...that was what I did before getting into Flash. And when the motivation to do that fades (it will) I'll be back...

Tuesday, May 6, 2008

Some small Fighting Engine revisions..

Ya nothing major, just popping in to let you all know I'm alive. Actually have been entirely immersed in something other than coding for most of the past year so please forgive me. I know a bunch of you have written to me mostly in regards to the SplatterHouse tutorials but I've been bombarded with so many mails about them that I if I can't get round to you all, once again, I apologise.I'm so limited for time these days that I've had no chance to sit down and have a pint with my old mate Flash. Actually started a prototype of a Last Ninja remake...

Friday, February 8, 2008

Little Update...

To my Nexus/Sirius demo.Check it out on the Sidebar link.Few more levels (to to Floor 5 now!). Better character graphics. Rudimentary enemy AI. Character can now perform some tasty karate moves. That's it. Too busy on Monster Hunter 2 and studying AS3 these days for much else. Hey any sponsors wanna buy Trivia Casi...

Tuesday, January 29, 2008

Hello guys, been awhile.----Xmas season and whatnot. Been busy and Jesus CHRIST have I been addicted to Tekken 6! I don't even want to talk about how much of my salary goes into this frickin game.You guys outside of Japan won't have played it yet but let me tell you it's a hell of a game. I pretty much gave up on Tekken after about 3. Far far better than the previous versions. Better, faster, more competitive, longer combos. To make it more interesting the game centers have a monitor unit that shows battles between Japans greatest fighters, very...