Monday, October 25, 2010

ROIDZ continuation...

Design notes for the new game.-------------------------------*Start off with your ship basic firing abilities.*Each enemy destroyed gives credits for buying better weapons.*4 levels and 4 bosses.*Earlier bosses will be doable without anything but skill but later bosses will literally be impossible without the correct combination of bought power-ups.*Each time you clock the game it gets progressively harder.*Random *super* enemies will appear. Normal enemies that are a special colour and much tougher/faster than others of the same ilk however they...

Thursday, October 7, 2010

Roids

ASTEROIDZ - I mean :-) Use the mouse to drag them around. Fingers crossed they'll fit well into the game without slowing up the FPS too mu...

Tuesday, October 5, 2010

Updates-

Small update to the latest shooting game I've been working on, just click on the link on the thread below. Really need to get a better codename than 'BlowUpSh*t' I know but the name makes me chuckle every time I read it. I would genuinely call the game that if I thought parents would allow their little 5yr old Johnny to play a game with such a title.Updates include a nasty bug being fixed that was messing with the memory, and a new weapon. If you hold down the mouse button it now activates an R-type ray gun actually called the er- *R-Type* (sort...

Sunday, October 3, 2010

Blow Sh*t Up

Little quick demo of the latest game I'm working on. I was planning to do a beat-em up game and had been working on that for a few weeks until I began to feel it would take me forever to finish what with all the animations to draw and such. Therefore I decided to ease down off the big projects for a while hence this is what I've been piddling about with these days-HERECodename:Blow Sh*t Up is what I call this puppy. It's nothing more than a standard shooter with some fancy pixel particles explosions. The demo just features a bunch of enemies floating...