Design notes for the new game.-------------------------------*Start off with your ship basic firing abilities.*Each enemy destroyed gives credits for buying better weapons.*4 levels and 4 bosses.*Earlier bosses will be doable without anything but skill but later bosses will literally be impossible without the correct combination of bought power-ups.*Each time you clock the game it gets progressively harder.*Random *super* enemies will appear. Normal enemies that are a special colour and much tougher/faster than others of the same ilk however they...